#include "EVec3.h"
#include <cmath>
#include <limits>

EVec3::EVec3()
{
    x = 0;
    y = 0;
    z = 0;
}

EVec3::EVec3(double v1, double v2, double v3)
{
    x = v1;
    y = v2;
    z = v3;
}

EVec3::~EVec3()
{
}
    
EVec3& EVec3::operator=(const EVec3& value)
{
    x = value.x;
    y = value.y;
    z = value.z;

    return *this;
}

